In this sequel to the 1986 classic "High Speed", players achieve top gear in a high-speed sports car to escape the police.
Game type:
Solid State
Display type:
DMD
Players:
4
4
Concept:
Design:
Code:
Mechanics/Electronics:
Animation:
Sound/Music:
Sound:
No items found.
Music:
No items found.
Callouts:
No items found.
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- Shoot the orbits or upper loop to collect RPM and light the gear shifter for shift gear. Shift gears to increase the bonus X, light burn rubber mystery award, and enable progress towards the next RPM award. The awards are: 3 million, bonus held, light video mode, supercharger mode, light redline mania. Each award requires 3 more RPM than before to a max of 15.
- Video mode is lit at the tunnel. Use the gear shift to increase your speed and the amount of points scored. Use the flippers to avoid incoming traffic.
- Supercharger mode lights all shots for 5M, and the supercharger ramp for 5M + 5M every time the shot is made.
- Redline mania is lit at the supercharger ramp. It awards 10M, lights extra ball, maxes the freeway award at 5M, and starts multiball with the super jackpot at its max value of 100M.
- Light multiball locks by completing the traffic light targets in the order green, then yellow, then red; then shooting the back ramp to lock a ball. For the first multiball, ramp and tunnel shots will spot targets. Multiball starts when the third ball is locked.
- During multiball, score 10 loops with a shot to the supercharger ramp to light jackpot for 25M at the back ramp. 20 loops are required for subsequent jackpots. Helicopter bonus can be scored at the tunnel after every jackpot or super jackpot.
- After scoring a jackpot, collect 20 loops at the supercharger ramp to light the back ramp for super jackpot, which starts at 50M and increases up to a max of 100M. 10 more loops are required for each subsequent super jackpot to a max of 50.
- Collect freeways by shooting orbits repeatedly or lighting them at the inlanes. The max value is 5M which also lights extra ball the first time it is scored on a ball.
- Relight the kickback and light supercharger boost by completing 1-2-3. Supercharger boost awards 1M x the number of targets completed and loops the ball around the supercharger that number of times. Both kickback and supercharger boost start the game lit.
The Pinball Mod Co
The Getaway 3-Way Traffic Light ReplacementThe Pinball Mod Co
The Getaway Left Switch Cover Freeway SignThe Pinball Mod Co
The Getaway Mountain Mod With Tunnel LightingThe Pinball Mod Co
The Getaway Shifter Replacement UpgradeThe Pinball Mod Co
The Getaway Supercharger Ramp Starburst Sign