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Pinball History· 19 min read

The 150 Most Historically Significant Pinball Machines

The 150 Most Historically Significant Pinball Machines

For over a hundred years the game of pinball has been delighting and fascinating generations of pinball players, enthusiasts and collectors. Being an intrinsically physical form of entertainment, it has undergone many technological innovations. From the first simple analog tabletop game to an extraordinarily complicated hybrid of circuitry and mechanical engineering, pinball has evolved leaps and bounds whilst still maintaining its nostalgic charm. I have carefully researched and compiled the following list of the 150 most historically significant pinball machines throughout the ever-developing saga of this wonderful game that captures our attention and brings us together in the spirit of social competition.

Pure Mechanical

Parlour Bagatelle Table (1871)

Redgrave & Wilson — Montague Redgrave

Parlour Bagatelle Table pinball flyer, Redgrave & Wilson, 1871
Parlour Bagatelle Table flyer

First patent for a spring plunger and an inclined playfield.

Baffle Ball (1931)

D. Gottlieb & Company — David Gottlieb

Baffle Ball pinball flyer, D. Gottlieb & Company, 1931
Baffle Ball flyer

First mass-produced coin-operated pinball. First game to sell over 50,000 units.

Whiffle (1931)

Automatic Industries, Incorporated — Arthur L. Paulin and Earl W. Froom

Whiffle pinball flyer, Automatic Industries, Incorporated, 1931
Whiffle flyer

First commercial pinball machine with a coin slot.

Ballyhoo (1932)

Bally Manufacturing Corporation — Oliver Van Tuyl and Oscar Bloom

Ballyhoo pinball flyer, Bally Manufacturing Corporation, 1932
Ballyhoo flyer

First game by Bally Manufacturing. sold 50,000 units. Design incorrectly attributed to Bally's owner, Raymond Maloney.

Double Shuffle (1932)

Ad-Lee Company — Charles Gravatt

Double Shuffle pinball flyer, Ad-Lee Company, 1932
Double Shuffle flyer

First game to feature manually activated playing arms that were used as "flippers".

Jig-alo Electro-Ball (1932)

Electro-Ball Company, Incorporated

Jig-alo Electro-Ball countertop pinball machine, its spinning disc at the centre of the playfield, Electro-Ball Company, Incorporated, 1932
Jig-alo Electro-Ball

First pinball machine to feature a spinning disc.

Official (1932)

Mills Novelty Company

Official pinball flyer, Mills Novelty Company, 1932
Official flyer

First pinball machine to be advertised as a "Pin Ball" or "Pin Table".

Whirls Fair (1933)

K & F Specialty Company

Whirls Fair pinball flyer, K & F Specialty Company, 1933
Whirls Fair flyer

The K. & F. Tilt Indicator was the first patented Anti-Tilting device.

Advance (1933)

Automatic Amusements Company — Harry Williams

Harry Williams, designer of Advance, Automatic Amusements Company, 1933
Harry Williams, who designed Advance

First complete game Harry Williams designed and the first to feature his now-famous "stool pigeon" tilt mechanism which featured a ball resting on top of a post, inside a metal cup, mounted within the player's view. If the game was moved forcefully enough to knock the ball off the post during play, then the score was considered invalid.

Airway (1933)

Bally Manufacturing Corporation — Herbert G. Breitenstein

Airway pinball flyer, Bally Manufacturing Corporation, 1933
Airway flyer

First pin game with a (non-electric) score totalizer.

Electro-Mechanical

Contact (1933)

Pacific Amusement Manufacturing Company — Harry Williams

Contact pinball flyer, Pacific Amusement Manufacturing Company, 1933
Contact flyer

First electro-mechanical pinball machine. This game used a dry cell battery-powered solenoid to kick the ball back out of the scoring holes, along with a buzzer for scoring features.

Jack and Jill (1933)

Bally Manufacturing Corporation

Jack and Jill pinball flyer, Bally Manufacturing Corporation, 1933
Jack and Jill flyer

First dual-playfield setup encouraged head-to-head competition on the same machine.

Rocket (1933)

Bally Manufacturing Corporation — Herbert G. Breitenstein

Rocket pinball flyer, Bally Manufacturing Corporation, 1933
Rocket flyer

First automatic payout machine. First electronic score totalizer.

The World's Fair Jigsaw (1933)

Rock-ola Manufacturing Corporation — David Rockola

The World's Fair Jigsaw pinball flyer, Rock-ola Manufacturing Corporation, 1933
The World's Fair Jigsaw flyer

Record holder for the highest production pinball machine of all time. Approximately 70,000 units produced.

American Beauty (1934)

Daval Manufacturing Company — Ralph Fletcher

American Beauty playfield on a workbench during restoration, its rosette score dial at the centre, Daval Manufacturing Company, 1934
American Beauty playfield, part-way through a restoration

First pinball machine with a "catapult" mech that would launch the ball up the playfield. First game to feature a plumb bob tilt mechanism within the cabinet. One of the earliest games to count how many balls had been played.

Live Power (1934)

Dudley-Clark Company

Live Power pinball flyer, Dudley-Clark Company, 1934
Live Power flyer

First flipperless electro-mechanical game with multiball featuring "Accumulator Balls".

Register (1934)

D. Gottlieb & Company

Register pinball flyer, D. Gottlieb & Company, 1934
Register flyer

First pinball with a progressive score counter that automatically tallied up a player's total score.

Subway (1934)

Genco Manufacturing CompanyHarvey Heiss

Subway pinball flyer, Genco Manufacturing Company, 1934
Subway flyer

First game to feature a subway for the ball to travel below the playfield from one side of the game to the other.

Big Game (1935)

Rock-ola Manufacturing Corporation

Big Game pinball machine photographed for a trade-press pictorial history, Rock-ola Manufacturing Corporation, 1935
Big Game, from a 1974 trade-press retrospective

First game with "synthesized" sound. First game with a solenoid actuated "knocker".

Criss Cross 'A' Lite (1935)

Genco Manufacturing CompanyHarvey Heiss

Criss Cross 'A' Lite pinball flyer, Genco Manufacturing Company, 1935
Criss Cross 'A' Lite flyer

First illuminated backglass known in the early days as a "Marquee".

Cyclone (1935)

D. Gottlieb & Company — Jack Firestone

Cyclone pinball flyer, D. Gottlieb & Company, 1935
Cyclone flyer

First game with an automatic electric ball lift that served the next ball to the shooter lane. This was an optional feature which came with an additional cost. First game with flashing playfield lights.

Neontact (1935)

Pacific Amusement Manufacturing Company

Neontact pinball flyer, Pacific Amusement Manufacturing Company, 1935
Neontact flyer

First backglass illuminated with neon light.

Spit Fire (1935)

Genco Manufacturing CompanyHarvey Heiss

Spit Fire pinball flyer, Genco Manufacturing Company, 1935
Spit Fire flyer

First example of an "elevated runway" which was a wireform track that guided the ball similar to a modern habitrail.

Zoom (1935)

Stoner Manufacturing Corporation

Zoom pinball flyer, Stoner Manufacturing Corporation, 1935
Zoom flyer

First sculpted 3D toy on the playfield.

Bolo (1936)

Pacent Novelty Manufacturing Company — W. Van Stoeser

Bolo pinball flyer, Pacent Novelty Manufacturing Company, 1936
Bolo flyer

First game to feature bumper targets to electronically register score. (contrary to popular belief that Bally's Bumper was the first).

Bumper (1936)

Bally Manufacturing Corporation — Donald Hooker

Bumper pinball flyer, Bally Manufacturing Corporation, 1936
Bumper flyer

First electric spiral-wire/spring bumpers.

Archer (1937)

Genco Manufacturing CompanyHarvey Heiss

Archer pinball machine, its backglass showing archers at the targets, Genco Manufacturing Company, 1937
Archer

First game to prominently feature a woman on the playfield and backglass.

Confucius Say (1937)

Rotor Table Games Co, Incorporated

A Cash Box advertisement for reconditioned rotor table games, four people playing at a round cocktail cabinet, Rotor Table Games Co, Incorporated, 1937
Confucius Say's cabinet, offered secondhand in The Cash Box

First cocktail table style pinball machine cabinet design with rotating playfield under the glass.

Dux (1937)

Chicago Coin Machine Manufacturing CompanyJerry Koci

Dux pinball flyer, Chicago Coin Machine Manufacturing Company, 1937
Dux flyer

First game with a physically animated backbox element (AKA a "Backboard").

Lightning (1938)

Exhibit Supply CompanyHarry Williams

Lightning pinball flyer, Exhibit Supply Company, 1938
Lightning flyer

First game with electromagnets under the playfield that influence the path of the ball. Seven electromagnets were placed just beneath the playfield give action to the ball as it travels down the playfield. The electromagnets stayed on continuously and never pulsed off.

Nippy (1939)

Chicago Coin Machine Manufacturing Company

Nippy pinball machine photographed from the front, its backglass showing a seaside scene, Chicago Coin Machine Manufacturing Company, 1939
Nippy

First game with end-of-ball bonus ladder scoring.

Humpty Dumpty (1947)

D. Gottlieb & CompanyHarry Mabs

Humpty Dumpty pinball flyer, D. Gottlieb & Company, 1947
Humpty Dumpty flyer

First game to feature electro-mechanical flippers called "Flipper Bumpers".

Saratoga (1948)

Williams Manufacturing CompanyHarry Williams

Saratoga pinball flyer, Williams Manufacturing Company, 1948
Saratoga flyer

First pinball machine to feature an active bumper which used a metal ring to repel the ball, identified in the manufacturer's flyer as a “Thumper Bumpers”.

Triple Action (1948)

Genco Manufacturing CompanySteve Kordek

Triple Action pinball flyer, Genco Manufacturing Company, 1948
Triple Action flyer

First game to have 2 flippers at the bottom of the playfield on either side of the centre drain (flipping outwards).

St. Louis (1949)

Williams Manufacturing CompanyHarry Williams

St. Louis pinball flyer, Williams Manufacturing Company, 1949
St. Louis flyer

Replay adjustment system marketed as "Handicap Scoring" which is an operator adjustment to progressively increase or decrease the score threshold for a replay based on previous game scores. What later would be known as "auto-percentaging" in the solid state era.

Miss Annabelle (1950)

D. Gottlieb & CompanyWayne Neyens

Miss Annabelle pinball flyer, D. Gottlieb & Company, 1950
Miss Annabelle flyer

First game with a grand champion "Score To Beat" window allowing the operator to place a card behind the backglass showing a suggested high score visible to the player.

Spot Bowler (1950)

D. Gottlieb & CompanyWayne Neyens

Spot Bowler pinball flyer, D. Gottlieb & Company, 1950
Spot Bowler flyer

First pinball game to have two flippers facing inward towards each other in the modern orientation at the bottom of the playfield.

The 4 Horsemen (1950)

D. Gottlieb & CompanyWayne Neyens

The 4 Horsemen pinball flyer, D. Gottlieb & Company, 1950
The 4 Horsemen flyer

First Blocking Gate/Safety Gate that allowed the player to have a minimum score before they drained. Earliest example of a ball saving device in pinball.

A-B-C (1951)

United Manufacturing — Lyn Durant

A-B-C pinball flyer, United Manufacturing, 1951
A-B-C flyer

First BINGO style pinball machine.

Bright Lights (1951)

Bally Manufacturing CorporationDon Hooker

Bright Lights pinball flyer, Bally Manufacturing Corporation, 1951
Bright Lights flyer

First successful BINGO standard style pinball machine by Bally.

Double Action (1951)

Genco Manufacturing Company

Double Action pinball flyer, Genco Manufacturing Company, 1951
Double Action flyer

First pinball machine with a playable, interactive backbox AKA "Back Rack".

Horsefeathers (1952)

Williams Manufacturing CompanyHarry Williams

Horsefeathers two-player machine photographed against white, no advertising copy, Williams Manufacturing Company, 1952
Horsefeathers

First dedicated 2-player pinball machine by Williams.

Army Navy (1953)

Williams Manufacturing CompanyHarry Williams

Army Navy pinball flyer, Williams Manufacturing Company, 1953
Army Navy flyer

First game from Williams to use score reel totalizers, making it the industry standard.

Nine Sisters (1953)

Williams Manufacturing CompanyHarry Williams

Nine Sisters pinball flyer, Williams Manufacturing Company, 1953
Nine Sisters flyer

First pinball game to have a ramp, advertised as a "Whirligig".

Silver Skates (1953)

Williams Manufacturing CompanyHarry Williams

Silver Skates pinball flyer, Williams Manufacturing Company, 1953
Silver Skates flyer

First automatic flippers called "Automatic Rebound Flippers".

Super Jumbo (1954)

D. Gottlieb & CompanyWayne Neyens

Super Jumbo pinball flyer, D. Gottlieb & Company, 1954
Super Jumbo flyer

The industry's first true 4-player game and the first Gottlieb game to use rotating scoring drums rather than bulb lighted scoring on the backglass. First instance of the famous Gottlieb marketing slogan "It's More Fun to Compete!"

Duette (1955)

D. Gottlieb & CompanyWayne Neyens

Duette backglass in its wooden frame, showing the two players' score reels, D. Gottlieb & Company, 1955
Duette backglass

First dedicated 2-player pinball machine by Gottlieb.

Race the Clock (1955)

Williams Manufacturing CompanyHarry Williams

Race the Clock pinball flyer, Williams Manufacturing Company, 1955
Race the Clock flyer

First example of "Multi-Tilt" feature in which the player only loses the current ball in play during a tilt and does not end the entire game.

Balls-A-Poppin (1956)

Bally Manufacturing Corporation

Balls-A-Poppin pinball flyer, Bally Manufacturing Corporation, 1956
Balls-A-Poppin flyer

First flipper electro-mechanical game multiball "Wild Balls" (supporting up to 9 balls in play).

Arrow Head (1957)

Williams Manufacturing CompanyHarry Williams

Arrow Head pinball flyer, Williams Manufacturing Company, 1957
Arrow Head flyer

First million point shot in pinball (before Comet in 1985).

Majestic (1957)

D. Gottlieb & CompanyWayne Neyens

Majestic pinball flyer, D. Gottlieb & Company, 1957
Majestic flyer

First pinball machine to have a match feature. First game to feature Roto-Targets.

Gusher (1958)

Williams Manufacturing CompanyHarry Williams

Gusher pinball flyer, Williams Manufacturing Company, 1958
Gusher flyer

First machine to have a disappearing jet bumper.

Darts (1960)

Williams Electronic Manufacturing CompanySteve Kordek

Darts pinball flyer, Williams Electronic Manufacturing Company, 1960
Darts flyer

First pinball cabinet design with anodized aluminum trim and tapered tubular chromium steel legs. A shelf with cigarette holder in front of the coin door allowed for placement of drinks and increased the length by six inches. The plywood bottom was increased from 1/4-inch to 3/4 inch in thickness.

Flipper (1960)

D. Gottlieb & CompanyWayne Neyens

Flipper pinball flyer, D. Gottlieb & Company, 1960
Flipper flyer

First "Wedgehead" backbox design and first Add-A-Ball feature in pinball.

Magic Clock (1960)

Williams Electronic Manufacturing CompanyHarry Mabs

Magic Clock pinball flyer, Williams Electronic Manufacturing Company, 1960
Magic Clock flyer

First game with a moving target. The last game designed by Harry Mabs.

Vagabond (1962)

Williams Electronic Manufacturing CompanySteve Kordek

Vagabond pinball flyer, Williams Electronic Manufacturing Company, 1962
Vagabond flyer

First pinball machine to have a drop target.

Gigi (1963)

D. Gottlieb & CompanyWayne Neyens

Gigi pinball flyer, D. Gottlieb & Company, 1963
Gigi flyer

First pinball machine to end of game bonus feature.

Swing-Along (1963)

D. Gottlieb & CompanyWayne Neyens

Swing-Along pinball flyer, D. Gottlieb & Company, 1963
Swing-Along flyer

First pinball to feature a vertical spinner target marketed as a "Swinging Target".

Bank-A-Ball (1965)

D. Gottlieb & CompanyEd Krynski

Bank-A-Ball playfield lit, its pool-hall art and lit bumpers visible, D. Gottlieb & Company, 1965
Bank-A-Ball playfield

First game with return lanes that guide the ball back to the flippers via a wireform.

Dodge City (1965)

D. Gottlieb & CompanyEd Krynski

Dodge City pinball flyer, D. Gottlieb & Company, 1965
Dodge City flyer

First electro-mechanical game with a proto-wizard mode sequence that rewarded the player with escalated scoring features.

8 Ball (1966)

Williams Electronic Manufacturing CompanyNorm Clark

8 Ball pinball flyer, Williams Electronic Manufacturing Company, 1966
8 Ball flyer

First electro-mechanical pinball game to have "Memory" during multiplayer games featuring the so-called "SPLIT-BANK" split relay bank.

Bazaar (1966)

Bally Manufacturing CorporationTed Zale

Bazaar pinball flyer, Bally Manufacturing Corporation, 1966
Bazaar flyer

First pinball to feature "Zipper Flippers"

Rally Girl (1966)

Rally Play Company

Rally Girl pinball flyer, Rally Play Company, 1966
Rally Girl flyer

First machine to utilize digital scoring using Nixie tube display elements.

Six Sticks (1966)

Bally Manufacturing CorporationTed Zale

Six Sticks pinball flyer, Bally Manufacturing Corporation, 1966
Six Sticks flyer

First game to feature a "Kickback Gate" outlane ball save and first game to feature a six-player game.

Play boy (1967)

Rally Play Company

Play boy pinball flyer, Rally Play Company, 1967
Play boy flyer

First game to have a rounded up-post between the flippers. First game to have electronically generated sounds instead of chimes, but no electronic logic in-game features.

Hayburners II (1968)

Williams Electronics, IncorporatedSteve Kordek

Hayburners II pinball flyer, Williams Electronics, Incorporated, 1968
Hayburners II flyer

First game to introduce 3-inch flippers.

Airport (1969)

D. Gottlieb & CompanyEd Krynski

Airport pinball flyer, D. Gottlieb & Company, 1969
Airport flyer

First Vari-Target.

Skipper (1969)

D. Gottlieb & CompanyEd Krynski

Skipper pinball flyer, D. Gottlieb & Company, 1969
Skipper flyer

First game using the classic three chime box assembly instead of ringing bells.

Snow Queen (1970)

D. Gottlieb & CompanyEd Krynski

Snow Queen pinball flyer, D. Gottlieb & Company, 1970
Snow Queen flyer

First Gottlieb game with an end-of-ball bonus ladder and super bonus feature.

Challenger (1971)

D. Gottlieb & CompanyWayne Neyens

Challenger pinball flyer, D. Gottlieb & Company, 1971
Challenger flyer

First head-to-head style 2 player electro-mechanical pinball machine.

Roller Coaster (1971)

D. Gottlieb & CompanyEd Krynski

Roller Coaster pinball flyer, D. Gottlieb & Company, 1971
Roller Coaster flyer

First electro-mechanical game the have wireform habitrails on the playfield that guided the ball back to the flippers.

Fireball (1972)

Bally Manufacturing CorporationTed Zale

Fireball pinball flyer, Bally Manufacturing Corporation, 1972
Fireball flyer

First uphill ramp skill shot. First "Messenger Ball" style captive ball.

Sea Hunt (1972)

Allied Leisure Industries, IncorporatedRon Halliburton

Sea Hunt pinball flyer, Allied Leisure Industries, Incorporated, 1972
Sea Hunt flyer

First vertical "Shakerball" style pinball cabinet. Handles let you nudge the playfield back and forth and thumb buttons trigger the flippers.

Travel Time (1972)

Williams Electronics, IncorporatedNorm Clark

Travel Time pinball flyer, Williams Electronics, Incorporated, 1972
Travel Time flyer

First timer based playing pinball. Gameplay ends when timer runs out.

Solid State

Dyn O' Mite (1975)

Allied Leisure Industries, IncorporatedJack Pearson

Dyn O' Mite pinball flyer, Allied Leisure Industries, Incorporated, 1975
Dyn O' Mite flyer

First pinball machine released to the market that featured solid state circuitry and LED score display.

Wizard! (1975)

Bally Manufacturing CorporationGreg Kmiec

Wizard! pinball flyer, Bally Manufacturing Corporation, 1975
Wizard! flyer

First game to feature an officially licensed theme (Tommy the movie) also first pinball machine to use "Flip Flags".

Atarians (1976)

Atari IncorporatedBob Jonesi

Atarians pinball flyer, Atari Incorporated, 1976
Atarians flyer

First solid state widebody pinball machine. First pinball machine to ever use magnetic inductive rollover sensors that replaced wireform rollover switches. First to use rotary solenoids for flipper mechs.

Bank Shot (1976)

D. Gottlieb & CompanyEd Krynski

Bank Shot pinball flyer, D. Gottlieb & Company, 1976
Bank Shot flyer

The pinball machine used by Roger Sharpe to demonstrate to the New York City Council that pinball is a game of skill.

Capt. Fantastic and the Brown Dirt Cowboy (1976)

Bally Manufacturing CorporationGreg Kmiec

Capt. Fantastic and the Brown Dirt Cowboy pinball flyer, Bally Manufacturing Corporation, 1976
Capt. Fantastic and the Brown Dirt Cowboy flyer

Best selling electro-mechanical pinball machine of all time 16,155 units produced.

Airborne Avenger (1977)

Atari IncorporatedSteve Ritchie

Airborne Avenger pinball flyer, Atari Incorporated, 1977
Airborne Avenger flyer

First game to feature a traditional captive ball/Newton Ball. Steve Ritchie's first pinball design.

Eight Ball (1977)

Bally Manufacturing CorporationGeorge Christian

Eight Ball pinball flyer, Bally Manufacturing Corporation, 1977
Eight Ball flyer

First game to feature Memory & Recall so the playfield state was re-set independently between each ball of a multi-player game. The first solid state game to sell over 20,000 units. First game to feature a modern "attract mode" light show.

Roy Clark 'The' Entertainer (1977)

Fascination International, IncorporatedJack Pearson and Bob Betor

Roy Clark 'The' Entertainer pinball flyer, Fascination International, Incorporated, 1977
Roy Clark 'The' Entertainer flyer

First solid state cocktail table cabinet design.

Disco Fever (1978)

Williams Electronics, IncorporatedTony Kraemer

Disco Fever pinball flyer, Williams Electronics, Incorporated, 1978
Disco Fever flyer

First pinball game with "Banana Flippers" the first game to be designed with digital speech.

Flash (1978)

Williams Electronics, IncorporatedSteve Ritchie

Flash pinball flyer, Williams Electronics, Incorporated, 1978
Flash flyer

First game from any manufacturer to have a dynamic background sound during gameplay. It is also the first game from any manufacturer to use Flash Lamps.

Lost World (1978)

Bally Manufacturing CorporationGary Gayton

Lost World pinball flyer, Bally Manufacturing Corporation, 1978
Lost World flyer

First machine to use a photographic backglass (artist Paul Farris and his wife depicted on backglass).

Cosmic Princess (1979)

Leisure & Allied Industries

Cosmic Princess pinball flyer, Leisure & Allied Industries, 1979
Cosmic Princess flyer

First game to feature a "Photomat" instant camera that would take a photo of the player if they achieved the new high score.

Gorgar (1979)

Williams Electronics, IncorporatedBarry Oursler

Gorgar pinball flyer, Williams Electronics, Incorporated, 1979
Gorgar flyer

First game with electronic speech synthesis.

Harem Cat (1979)

Universal Company, Limited

Harem Cat pinball flyer, Universal Company, Limited, 1979
Harem Cat flyer

First to pinball machine to utilize a video monitor for scoring display in the backglass. Featured up to 6-players and scores to 999,990.

Hercules (1979)

Atari IncorporatedSteve Bicker

Three people playing the oversized Hercules pinball machine, a black-and-white press photograph, Atari Incorporated, 1979
Hercules, from Atari's press kit

Largest commercially produced pinball machine ever made.

Big Game (1980)

Stern Electronics, IncorporatedHarry Williams

Big Game pinball flyer, Stern Electronics, Incorporated, 1980
Big Game flyer

First electronic game to use 7-digit score displays.

Black Knight (1980)

Williams Electronics, IncorporatedSteve Ritchie

Black Knight pinball flyer, Williams Electronics, Incorporated, 1980
Black Knight flyer

First multi-level playfield. First "Magna-Save". First game to feature an end of game timed bonus ball. First game to feature jeweled playfield inserts.

Firepower (1980)

Williams Electronics, IncorporatedSteve Ritchie

Firepower pinball flyer, Williams Electronics, Incorporated, 1980
Firepower flyer

First solid state electronic "Multi-Ball". First game to feature lane change. First solid state with a playfield lighting animation sequence "countdown to Multi-Ball".

Space Invaders (1980)

Bally Manufacturing CorporationJim Patla

Space Invaders pinball flyer, Bally Manufacturing Corporation, 1980
Space Invaders flyer

First pinball machine with a theme based on a video game. Swiss artist, H.R. Giger successfully sued Bally over copyright infringement for the depiction of the alien on the backglass and cabinet art.

Xenon (1980)

Bally Manufacturing CorporationGreg Kmiec

Xenon pinball flyer, Bally Manufacturing Corporation, 1980
Xenon flyer

First female voice in a pinball machine, Suzanne Ciani.

Black Hole (1981)

D. Gottlieb & CompanyJohn Buras and Shing Lam

Black Hole pinball flyer, D. Gottlieb & Company, 1981
Black Hole flyer

First machine with a lower playfield sloped away from the player with the flippers at the backbox end. First pinball machine to cost 50 cents per play.

Centaur (1981)

Bally Manufacturing CorporationJim Patla

Centaur pinball flyer, Bally Manufacturing Corporation, 1981
Centaur flyer

First solid state pinball game to feature a 4-ball and 5-ball multiball.

Elektra (1981)

Bally Manufacturing CorporationClaude Fernandez

Elektra pinball flyer, Bally Manufacturing Corporation, 1981
Elektra flyer

First solid-state game with a three-level playfield.

Caveman (1982)

D. Gottlieb & CompanyJohn Buras

Caveman pinball flyer, D. Gottlieb & Company, 1982
Caveman flyer

First pinball & video game hybrid.

Devil's Dare (1982)

D. Gottlieb & CompanyTom Szafransky

Devil's Dare pinball flyer, D. Gottlieb & Company, 1982
Devil's Dare flyer

First System 80A. First multiball restart feature, first 4 color process on glass printing.

Haunted House (1982)

D. Gottlieb & CompanyJohn Osborne

Haunted House pinball flyer, D. Gottlieb & Company, 1982
Haunted House flyer

First game to feature 8 flippers.

Orbitor 1 (1982)

Stern Electronics, IncorporatedJoe Joos Jr.

Orbitor 1 pinball flyer, Stern Electronics, Incorporated, 1982
Orbitor 1 flyer

First pinball machine with a clear, contoured 3D plastic playfield while also featuring a minimum non-adjustable play time function.

Varkon (1982)

Williams Electronics, IncorporatedTony Kraemer

Varkon upright cabinet, its playfield behind glass below the monitor bezel, Williams Electronics, Incorporated, 1982
Varkon

First upright solid state pinball machine built into a video game cabinet using mirrors for its two vertical playfields.

Joust (1983)

Williams Electronics, IncorporatedBarry Oursler

Joust pinball flyer, Williams Electronics, Incorporated, 1983
Joust flyer

The first head-to-head style 2 player solid state pinball machine.

Time Machine (1983)

Zaccaria

Time Machine pinball flyer, Zaccaria, 1983
Time Machine flyer

First game to feature a section of the playfield that raised and lowered.

El Dorado City of Gold (1984)

Mylstar Electronics/Premier Technology — Ed Krynski

El Dorado City of Gold pinball flyer, Mylstar Electronics/Premier Technology, 1984
El Dorado City of Gold flyer

The last production game designed by Ed Krynski who designed over 200 pinball machines; the most of any pinball designer in history! Based on the playfield layout of the original game titled El Dorado (1975) which was re-used for versions titled Gold Strike, Lucky Strike, Target Alpha, Canada Dry and Solar City. This was the last pin produced by Mylstar (Ratslym spelled backwards!)

Space Shuttle (1984)

Williams Electronics, IncorporatedBarry Oursler

Space Shuttle pinball flyer, Williams Electronics, Incorporated, 1984
Space Shuttle flyer

Widely credited with saving Williams from bankruptcy during the 1980s with 7,000 units produced. The first machine to feature a vacuum-formed 3D plastic toy (a highly detailed replica of the NASA Space Shuttle) as a central playfield element.

Alphanumeric

Af-Tor (1984)

Wico Corporation

Af-Tor pinball flyer, Wico Corporation, 1984
Af-Tor flyer

First pinball machine from any manufacturer to be produced with an alphanumeric display (Hyperball doesn't count!).

Comet (1985)

Williams Electronics Games, IncorporatedBarry Oursler

Comet pinball flyer, Williams Electronics Games, Incorporated, 1985
Comet flyer

First solid state game to feature a million point shot.

High Speed (1986)

Williams Electronics Games, IncorporatedSteve Ritchie

High Speed pinball flyer, Williams Electronics Games, Incorporated, 1986
High Speed flyer

First game to use automatic replay percentage calculation AKA "Auto-percentaging" or "Replay Boost". First SS game with operator report. First game to feature a narrative for the player. First Williams pin game to use alpha-numeric displays. First Jackpot available only during multiball. First progressive Jackpot carry over from game to game. First game to play a complete song. First game to feature a modern, illuminated topper. First use of broken switch compensation programming. First System 11.

PIN·BOT (1986)

Williams Electronics Games, IncorporatedBarry Oursler and Python Anghelo

PIN·BOT pinball flyer, Williams Electronics Games, Incorporated, 1986
PIN·BOT flyer

First modern pinball game to credit the lead design team members names on the playfield.

Raven (1986)

Premier Technology — John Trudeau

Raven pinball flyer, Premier Technology, 1986
Raven flyer

The first pinball machine to use a high-contrast photographic image rather than traditional hand-drawn art for its backglass.

F-14 Tomcat (1987)

Williams Electronics Games, IncorporatedSteve Ritchie

F-14 Tomcat pinball flyer, Williams Electronics Games, Incorporated, 1987
F-14 Tomcat flyer

First ever kickback device that fired the ball straight back at the flippers. First modern ball save "Flight Insurance".

Laser War (1987)

Data East Pinball, Incorporated — Joe Kaminkow

Laser War pinball flyer, Data East Pinball, Incorporated, 1987
Laser War flyer

First pinball machine to feature digital stereo sound. First pinball game released by Data East.

Victory (1987)

Premier Technology — John Trudeau

Victory pinball flyer, Premier Technology, 1987
Victory flyer

First game to use a fully screened photo realistic "Vitrigraph" mylar overlay for it's playfield rather than the industry standard silkscreen on the wood itself.

Banzai Run (1988)

Williams Electronics Games, IncorporatedPat Lawlor

Banzai Run pinball flyer, Williams Electronics Games, Incorporated, 1988
Banzai Run flyer

First true vertical playfield pinball game with flippers in the backbox. Pat Lawlor's first pinball design.

Black Knight 2000 (1989)

Williams Electronics Games, IncorporatedSteve Ritchie

Black Knight 2000 pinball flyer, Williams Electronics Games, Incorporated, 1989
Black Knight 2000 flyer

First modern game to feature a Wizard Mode "King's Ransom".

Earthshaker (1989)

Williams Electronics Games, IncorporatedPat Lawlor

Earthshaker pinball flyer, Williams Electronics Games, Incorporated, 1989
Earthshaker flyer

First pinball machine to feature a shaker motor in the cabinet.

Elvira and the Party Monsters (1989)

Midway Manufacturing CompanyDennis Nordman and Jim Patla and Steve Ritchie

Elvira and the Party Monsters pinball flyer, Midway Manufacturing Company, 1989
Elvira and the Party Monsters flyer

First pinball machine to feature a known celebrity voice to record call-outs specifically for the game.

Lights...Camera...Action! (1989)

Premier Technology — Jon Norris

Lights...Camera...Action! pinball flyer, Premier Technology, 1989
Lights...Camera...Action! flyer

First pinball machine to feature various timed modes programmed in the ruleset.

RoboCop (1989)

Data East Pinball, Incorporated — Joe Kaminkow and Ed Cebula

RoboCop pinball flyer, Data East Pinball, Incorporated, 1989
RoboCop flyer

First solid state flipper assembly designated TY-FFASI, which apparently was an acronym meaning: "Take Your Fucking Flippers And Shove It".

Vegas (1990)

Premier Technology — Jon Norris

Vegas pinball flyer, Premier Technology, 1990
Vegas flyer

First game to use visible LEDs on the playfield (utilizing 7-segment LED displays for a slot machine toy feature).

DMD

Checkpoint (1991)

Data East Pinball, Incorporated — Joe Kaminkow and Ed Cebula

Checkpoint pinball flyer, Data East Pinball, Incorporated, 1991
Checkpoint flyer

First game to be released with a dot matrix display (DMD) and featured "Lasermatic Speed Detection" that would inform the player how fast the ball was travelling. First game to have a combination automatic ball shooter and spring plunger, patented by Data East. First multiple music tracks selectible by player.

Star Trek (1991)

Data East Pinball, Incorporated — Ed Cebula

Star Trek pinball flyer, Data East Pinball, Incorporated, 1991
Star Trek flyer

First commercial pinball machine to have a female lead software developer, Kristina Donofrio.

Terminator 2: Judgment Day (1991)

Williams Electronics Games, IncorporatedSteve Ritchie

Terminator 2: Judgment Day pinball flyer, Williams Electronics Games, Incorporated, 1991
Terminator 2: Judgment Day flyer

First game to game designed to use a "standard" Dot Matrix Display (DMD). First pinball to feature a "Video Mode". First game with a swing-out cannon, activated by the player.

The Machine: Bride of Pin·Bot (1991)

Williams Electronics Games, IncorporatedJohn Trudeau and Python Anghelo

The Machine: Bride of Pin·Bot pinball flyer, Williams Electronics Games, Incorporated, 1991
The Machine: Bride of Pin·Bot flyer

First solid state game to feature a billion point shot. Gottlieb accused Williams that the rotating playfield mechanism of the Bride's face was patent infringement. Gottlieb won the lawsuit and in lieu of monetary compensation, Williams was forced to share their patented automatic percentaging and auditing software with Gottlieb.

The Addams Family (1992)

Midway Manufacturing CompanyPat Lawlor

The Addams Family pinball flyer, Midway Manufacturing Company, 1992
The Addams Family flyer

Most units of any modern pinball machine ever sold (21,270) including Special Collectors Edition "Gold" Edition. First "Fliptronics" (solid state control) flippers.

Indiana Jones: The Pinball Adventure (1993)

Williams Electronics Games, IncorporatedMark Ritchie

Indiana Jones: The Pinball Adventure pinball flyer, Williams Electronics Games, Incorporated, 1993
Indiana Jones: The Pinball Adventure flyer

First pinball game to use Williams' DCS sound system.

Twilight Zone (1993)

Midway Manufacturing CompanyPat Lawlor

Twilight Zone pinball flyer, Midway Manufacturing Company, 1993
Twilight Zone flyer

First 6-ball multiball (Lost In the Zone). First use of a ceramic pinball "Powerball". The most design patents filed for a single pinball machine ever. First "SuperPin" widebody cabinet.

Apollo 13 (1995)

Sega Pinball, IncorporatedJoe Kaminkow and Joe Balcer

Apollo 13 pinball flyer, Sega Pinball, Incorporated, 1995
Apollo 13 flyer

First 13-ball multiball.

Dirty Harry (1995)

Williams Electronics Games, IncorporatedBarry Oursler

Dirty Harry pinball flyer, Williams Electronics Games, Incorporated, 1995
Dirty Harry flyer

First game programmed with a "Midnight Madness" mode.

KingPin (1996)

Capcom Coin-Op, IncorporatedMark Ritchie

KingPin backglass artwork, a gangster firing a tommy gun beside a jackpot ramp, Capcom Coin-Op, Incorporated, 1996
KingPin backglass art

First game to feature a "Sudden Death" mode at the end of the game to save your ball.

Viper Night Drivin' (1998)

Sega Pinball, IncorporatedRob Hurtado

Viper Night Drivin' pinball flyer, Sega Pinball, Incorporated, 1998
Viper Night Drivin' flyer

First game to feature blacklight (UV) effects and "Glo-Balls"

Revenge From Mars (1999)

Midway Manufacturing CompanyGeorge Gomez

Revenge From Mars pinball flyer, Midway Manufacturing Company, 1999
Revenge From Mars flyer

First game to feature Williams Pinball 2000 cabinet design featuring interactive holographic playfield elements, swappable playfields, the first pinball machine to include a true subwoofer for high-fidelity bass and first to present On-Screen Diagnostics display, first platform designed with network support, allowing machines to be linked for local tournaments or could be played remotely over the internet via the Telnet protocol and a webcam.

Monopoly (2001)

Stern Pinball, IncorporatedPat Lawlor

Monopoly pinball flyer, Stern Pinball, Incorporated, 2001
Monopoly flyer

This game saved Stern Pinball from bankruptcy which sold 3,600 units. First game to be manufactured by Stern with an additional 40 "Platinum Edition" units. First Pat Lawlor design for Stern also marked the first time Gary Stern utilized an external design studio (Pat Lawlor Design) to build a production-line game which fully engineered the layout, code, mechanics, and art, and then licensed the completed project back to Stern to physically manufacture it.

Disney TRON Legacy (Limited Edition) (2011)

Stern Pinball, IncorporatedJohn Borg

Disney TRON Legacy (Limited Edition) pinball flyer, Stern Pinball, Incorporated, 2011
Disney TRON Legacy (Limited Edition) flyer

First game to have colour-changing RGB LED lights on the playfield.

AC/DC (2012)

Stern Pinball, IncorporatedSteve Ritchie

AC/DC pinball flyer, Stern Pinball, Incorporated, 2012
AC/DC flyer

First Stern Pinball game to feature Pro, Premium and Limited Edition trim levels for a single cornerstone game.

Metallica (2013)

Stern Pinball, IncorporatedJohn Borg

Metallica pinball flyer, Stern Pinball, Incorporated, 2013
Metallica flyer

Longest production run in Stern Pinball history.

LCD

Virtual Pinball (2002)

TAB Australia

Virtual Pinball pinball flyer, TAB Australia, 2002
Virtual Pinball flyer

First pinball cabinet to feature a totally digital playfield consisting of a 42" plasma screen.

New Canasta (2010)

MarsaPlayAntonio Cruz

New Canasta pinball flyer, MarsaPlay, 2010
New Canasta flyer

First game to feature a colour TFT-LCD screen and first game to integrate a digital camera.

Wizard of Oz (2013)

Jersey Jack Pinball, IncorporatedJoe Balcer

Wizard of Oz pinball flyer, Jersey Jack Pinball, Incorporated, 2013
Wizard of Oz flyer

First pinball to feature a full colour, 26" HD LCD screen in the backbox. First game manufactured by Jersey Jack Pinball.

Full Throttle (2015)

Heighway Pinball, LimitedDave Sanders

Full Throttle pinball flyer, Heighway Pinball, Limited, 2015
Full Throttle flyer

First pinball machine to embed an LCD screen directly into the playfield surface at the player’s eye view.

Dialed In! (2017)

Jersey Jack Pinball, IncorporatedPat Lawlor

Dialed In! pinball flyer, Jersey Jack Pinball, Incorporated, 2017
Dialed In! flyer

First machine to feature Bluetooth connectivity, allowing players to control flippers via a smartphone app and interact with the game remotely.

Lexy Lightspeed: Escape From Earth (2017)

Multimorphic, IncorporatedDennis Nordman

Lexy Lightspeed: Escape From Earth pinball flyer, Multimorphic, Incorporated, 2017
Lexy Lightspeed: Escape From Earth flyer

First game with a hybrid playfield featuring an LCD screen with interactive ball-tracking technology and swappable modular upper playfield sections. First platform to feature Wi-Fi connectivity. User programmable P-ROC circuit board.

Total Nuclear Annihilation (2017)

Spooky Pinball, LLCScott Danesi

Total Nuclear Annihilation pinball flyer, Spooky Pinball, LLC, 2017
Total Nuclear Annihilation flyer

Originally a homebrew game developed by Spooky Pinball. First game to feature the "Danesi Lock" mechanism. First to feature 4 player co-op play mode, dynamic difficulty scaling. A narrative driven ending to finishing the game.

Godzilla (2021)

Stern Pinball, IncorporatedKeith Elwin

Godzilla pinball flyer, Stern Pinball, Incorporated, 2021
Godzilla flyer

First game to feature factory-installed Insider Connected feature. Biggest seller in Stern Pinball's company history (possibly breaking Addams Family record in near future!)

Venom (2023)

Stern Pinball, IncorporatedBrian Eddy

Venom pinball flyer, Stern Pinball, Incorporated, 2023
Venom flyer

First game with "connectivity persistence" allowing players to save progress on their IC profile over multiple games.

Dungeons & Dragons: The Tyrant's Eye (2025)

Stern Pinball, IncorporatedBrian Eddy

Dungeons & Dragons: The Tyrant's Eye pinball flyer, Stern Pinball, Incorporated, 2025
Dungeons & Dragons: The Tyrant's Eye flyer

The Red Dragon mech is the most advanced animatronic mech ever designed in a pinball machine.

Mothership (2025)

homebrew project — Tanner Petch

Mothership cabinet and backglass artwork, two armoured figures firing at a tentacled creature beneath a flying saucer, homebrew project, 2025
Mothership, cabinet and backglass art

The largest homebrew pinball machine ever made.

Other

3D Pinball for Windows – Space Cadet (1995)

Maxis — Kevin Gliner

3D Pinball for Windows - Space Cadet running in a Windows window, its blue-and-purple playfield on screen, Maxis, 1995
3D Pinball for Windows – Space Cadet, in play

An estimated 1 billion PCs with various Windows operating platforms included this free demo from the Full Tilt! Pinball computer game.

The Pinball Arcade (2012)

FarSight Studios — Bobby King

The Pinball Arcade promotional artwork, a row of classic machines beneath the game's logo, FarSight Studios, 2012
The Pinball Arcade, promotional art

Multi-platform video game with nearly 100 digital reproductions of real pinball machines produced by Williams, Bally, Gottlieb, Alvin G. and Co., Data East, Sega Pinball and Stern Pinball. Over 7 million downloads.

Special Thanks

Special thanks to Rob Berk, Roger Sharpe, Jay Stafford of IPDB.org, and to Michael Shalhoub, author of the Pinball Compendium series.

Note, an earlier version of this list credited Royal Flush with the first match feature and the first Roto-Targets; both belong to Majestic, which predates it. It also credited Lost World with the first electronically generated sounds, which belong to Play boy, eleven years earlier. The entries have been updated.

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